Challenger Guide to All Matchups
3 Builds: (choose depending on matchup)
Click on the tabs to see the builds
All Runes + Builds for Season 11
Champion matchups for season 11 tip: most generic info will stay the same, please ignore the recommended starting items, runes, and build. Follow the new build in the S11 Build tab.
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List of Champions
CHAMPION DIFFICULTY WHAT TO DO
Aatrox Medium Long Sword 3 potions start. Lethal + resolve (tenacity, unflinching, second wind) Ghost + Flash Aatrox matchup is about setting up really good allins to take advantage of our superior sustained damage. Against Aatrox if you dont have to leash (or if you leash and Aatrox doesn't shove) we can look to get level 2 advantage and take a strong trade while he is still level 1. We also can trade hard level 1 with just a little bit of fury, try to avoid his 3rd q damage Aatrox has really good trades and healing but if we can kill him in a single all in that is how we win. Tryndamere is stronger in the early levels when we can set up an appropriate allin (really need to get the wave on your side, dont just autoshove into turret, can show on stream if you ask in my chat how to do this). Try to set up your minion wave so that you are closer to your turret so you have plenty of room to allin the Aatrox, if Aatrox is close by his turret he can take short trades and disengage to his turret easily. If Aatrox gets ahead try to soak as much experience as possible and dont give any more kills. If you are roughly even in gold you should win. Late game build is Kraken Navori Zerkers + Infinity Edge. If you have these items you should be able to kill Aatrox in side easily away from his turret. If you get these items while being ahead in levels/gold then you should be able to straight up dive him with ghost + flash.
Ahri Medium Long Sword 3 potions start. Lethal + resolve (tenacity, unflinching, second wind) Ghost + Flash Ahri has strong poke, but you can outsustain her mana pool. If you dodge her charm pre-6 you can look to trade. If you trade with her charm up look to dodge it (spin in and then juke to the side). Dueling Ahri in mid-late game while her ult is up is next to impossible unless she is really far behind. Can look to spin in and burn her ult and then back out if you think you can do it without having to use your own ult to get pressure on her.
Akali Hard Long Sword 3 potions start. Lethal + resolve (tenacity, unflinching, second wind) Ghost + Flash Look for opportunities for big trades level one before she gets her shroud and her shuriken flip back (whatever u call it) if you have an opportunity to trade with high fury/hp level one, that is probably your only chance for a solo kill in this matchup. Akali has very strong short trades and it is very hard to all in against an Akali because of her shroud and her shuriken flip. This matchup is a farm matchup past level 3. Akali can make it hard to full on all in. In side lanes when you are splitting be careful of akali in the mid-game look to split/fight away from her. Most of the time you will look to shove in waves and then get neutral camps or rotate and flank the enemy team while akali has to deal with your wave that you just shoved.
Alistar INTeresting Long Sword 3 potions start. Lethal + resolve (tenacity, unflinching, second wind) Ghost + Flash If you are actually against an Alistar top, your sustain advantage with this setup is very beneficial. Alistar doesn't have the mana pool or sustain to take short trades against you and he also cannot all in. Be very careful of being pulverized into a headbutt into turret if your wave is close to his turret. Something you can do is push in the lane and roam mid or help your jungler invade, Alistar will have a hard time farming under turret and will unlikely be able to help.
Amumu Easy Long Sword 3 potions start. Lethal + resolve (tenacity, unflinching, second wind) Ghost + Flash Amumu is weak in the top lane especially early. You can force all in trades even from level 1 with little fury with the lethal tempo activation. The one thing you have to be careful of in this matchup is that Amumu's e (his tantrum) gets the cooldown reset by 1 second for every auto he takes (even from minions!) so if he fights you in your creep wave, he can get multiple tantrums off in an all in. Besides that, look to crush him early and if he is the one responding to your splitpush later in the game and you think he is too tanky to dive, he is a very immobile champion so you can outrotate him on the split push.
Anivia Medium Long Sword 3 potions start. Lethal + resolve (tenacity, unflinching, second wind) Ghost + Flash Anivia is a very annoying champion to lane against. It is really hard to force an all in on her because of her crowd control with her Q, her wall, and her ultimate. The way to beat anivia is by punishing her with your health sustain, getting perfect farm, pushing anivia in forcing her to use mana. There can be spots to all in an anivia, but first you must get some good short trades into her where you force resources out of her. A good time to trade in this matchup is if she uses her q to farm and she is far up in lane where you can punish the Q cooldown, or once you get tiamat you can force her to use mana to disengage after you spin into her and then you back off and sustain. WARNING! Do not get baited by her egg, her egg is a 4 minute cooldown. If you are forced to split against Anivia and you aren't in a position to dive/force trades against her, then shove the wave into her and outrotate her. Anivia is a very immobile champion and won't be able to easily follow your rotation.
Annie Medium Long Sword 3 potions start. Lethal + resolve (tenacity, unflinching, second wind) Ghost + Flash To win against annie top, you need to look to farm taking as little damage as possible. Use your sustain from the runes setup to help you get through her early poke. Annie has VERY weak base stats so if she doesn't poke you hard enough and you have a good amount of HP/Fury to trade with (assuming she doesnt have an enormous wave) then you look to do a heavy trade/allin against her. Later in the game, you do outscale Annie in a 1v1 situation however, be very careful with her burst and make sure to not miss your ultimate. If the enemy team has multiple forms of crowd control besides Annie feel free to build merc treads. Otherwise situationally if winning the game is reliant on you 1v1ing Annie, then buy qss to guarantee your all in.
Aphelios Easy Fleet Footwork Runes and Build. Ignite + Flash. Dorans shield start.
Ashe INTeresting Fleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. If you are playing against Ashe top, be very careful with early game. Ashe good range and good poke and decent kiting with her passive that slows you. Once you get 6 however, she cannot stop your allin against her and you basically just run her down. Just like most adc's top, its all about knowing how to take as little damage as possible early game and getting good farm under turret. If Ashe is holding you solo in the mid-late game look to dive her. Ashe doesn't have the tools to stop you 1v1 in the mid-late game.
Aurelion Sol Easy Lethal Tempo Runes and Build. Ghost + Flash. Long sword refillable potion start. If you are playing against aurelion sol in the top lane, then you can look for all in trades if the wave is ever on your side of the lane. While fighting against Aurelion Sol, make sure that you are moving in between your auto attacks so that you don't get hit by his stars. A good way to easily win against this kind of matchup is by manipulating the wave to enable you to use the length of the lane to punish him. When dueling an Aurelion Sol on the splitpush in the mid-late game, their combo is going to be a q+R to disengage you, however if they didnt burst your hp bar and force you to ult you should be able to all in when your spin comes back up. If you are against Aurelion sol as midlane Tryndamere then use Fleet Footwork Runes and Build with Ignite + Flash and dorans shield start. When you are playing midlane you don't have as much room to all in your opponent which is why lethal tempo isnt as good.
Azir Medium Fleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Against Azir it is mostly a farm matchup. Azir has strong poke, good scaling, and good disengage. However, early on you can outsustain his mana pool if he is using his spells to harass you or get away from you. Your sustain with fleet + second wind + revitalize is really strong. After tiamat, you have solid short trades (Spin + auto + tiamat + another auto if he didnt already disengage with his E) and can shove in and farm effectively. You will have options to roam mid or help your jungler invade after shoving waves with tiamat which can net you advantages if t